			---------------- Shadow Mario's Story ----------------
					 Created By Half Jew

FIRST - 

* This Project Couldn't Have Been Done Without The Following Help:

- Halleester: Basically Everything In This That Involves Goop Was Stemmed From His Work
- JoshuaMK: Various Codes/Standards For Most To All SMS Hacks
- Nikke/Axolotl: Helped With Mini On The Spot Codes/Updated The Shadow Mario Voice Code
- Xayrga: Audio Tool Creation (Which Was Really Only Used Here To Remove Some Sounds)
- Codejunkies: A Few Classic Codes, Primarily Used As A Fail Safe In Case Glitches Occur In Order To Not Break The Whole Game
- Yoshi2: Similarly, Used His Code Which Changes The Shine Amount To Go To Noki. Really Not Needed, But Added Just To Be Safe.
- Angry_Max: "Useless Fludd" Code - Used To Keep The Goop From Going Everywhere
- Noki Doki: Worked Around With One Of His Older Codes To Remove The File Select Screen
- Gamemasterplc: More Older Codes In Order To Not Break The Game
- Ralf: Primarily Animation Codes/Camera Code
- sup39: Code Used Allows For The Intro Camera To Be Fully Skipped.
- StevenShockley: Created The Tutorial Theme/Assisted With Testing + Improvement Ideas 
- MasterMario777: Ported Shadow Mario 
- Quak: Tested The Game Way Too Late, Due To Being Busy With The Hoes

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This Project Was Meant To Be A Quick Preparation For My Main Hack In The Works. Clearly, The Quick Aspect Wasn't The Case.
Due To How Goop Works In This Game, A Lot Of Memory Was Used Solely On Goop - Which Unfortunately Is The Main Theme Of This Game.
With That Being Said, Most Of The Time Working On This Game Was Just Trying To Cut Memory Usage And Fix Bugs. 
Everything Else Was Fairly Quick, Due To The Fact That A Good Handful Of Codes Were Already Available To Help Craft This Idea.
Scripting And Building The Game Was The Fun Part - If Only That Could've Been The Time I Spent Most On.


At The Time Of This Being Released, I'm No Longer Going To Be Working On This Project. However, I'll Eventually Release A Document 
For Those Who Want To Update This Game Or Just Mess Around With It. The Document Will Include All The Codes That I And Others Have 
Made, Explanations Of Decisions, Descriptions Of How Everything Works, What Needed To Be Fixed And How, Etc.
This Game Was Built Off The Original Game, Not Better Sunshine Engine - So It'll Probably Be Updated By Someone Else Eventually.


Obviously, This Game Is Far From Perfect + Has It's Minor Issues. However, It Was Tested On Emulator And Console, So Everything 
Should Work If Played As Intended.
In The Case That There's A Glitch, That's One Thing - If There's Something That Truly Breaks The Game, Write A Comment On The 
Trailer's Youtube Page. That Would Be The Case Where I'll Continue To Fix Any Major Issues.
Speaking Of Which, Console Has A Few Changes Due To That - However, They Won't Make Or Break The Game. 
Thankfully The Only Changes Are That The Camera X Axis Toggle Was Removed, The Rumble On/Off Toggle Was Removed, 
And The Score Screen Had To Be Downgraded Heavy. The Rest Of The Game Is Exactly The Same.

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Final Thoughts:

Issues To Mention:
- Resetting The Game Will Result In A Crash (Occasionally, It'll Return You To The Beginning, But Then Will Probably Crash After)
- Adding A 60 FPS Code Will Make The Game A LOT Easier Due To The Timer Going Slower. Good For Practice, But Doesn't Count.
- Certain Spots On The Ground Won't Paint, That Will Either Be Because Of Lack Of Space, Or In A Lot Of Cases Just How Goop Works.


Hopefully It's A Fun Game To Play Every Now And Then. Since It's A ~30 Minute Game, It Has Lots Of Room For Speedrunning, 
Lots Of Options For Paths To Get A Perfect Score, Or The Game Can Be A Canvas To Paint Whatever You Want.

Thank You For Downloading/Playing. I Have Some More Things Planned To Drop Before I Dip, So Look Out For Those In The Next Year Or So 