 FIVE NIGHTS A FRICKBEAR'S 3, BUT SENSELESS!
---------------------------------------------
     - Mod by BoiGamer124 @ GameBanana -     



 What is this mod about?
-------------------------
This is an overhaul mod that aims to add modifications to the animatronics that range from slight tweeks to whole new mechanics.
This mod also aims to change some assets within the game such as the full body portraits & other such things.
This is a solo project done entirely by me as a way to practice both my coding & artistic skills (I'm learning the ropes).
As this is my first ever large-scale project, you should probably expect some bugs or unchanged assets that I've overlooked.



 How do I install this mod?
----------------------------
Simply download the "Frickbears_3_But_Senseless_[WHATEVER VERSION]" ZIP file,
and replace the game's original data.win file with the one provided.
Keep in mind that this mod ONLY works for the 1.1.4 version of the base game.
Be sure to make a backup of the original data.win file before replacing anything.



 Will I ever develope an updated version for 2.0?
--------------------------------------------------
It's NOT AT ALL likely that a newer version of this mod will be made once the 2.0 update for the vanilla game releases.
This'll exclusively be for 1.1.4, so I'm just going to focus on doing bug fixes & difficulty balancing for this mod.



 Can I use this for my own mod?
--------------------------------
You're completely free to use my mod as a sort of template for your own personal projects.
However, all that I ask is that you credit me for creating the original mod.



 Additions & Changes in General
--------------------------------
* The game's title in the main menu randomizes to different colourful variants for visual flair.

* The flashlight has a dark spot in the middle for limited visibility (Shadow Freddy approves).

* Mendo has been replaced with Quad Endo, and the look of his shop has been updated to reflect this.

* The pickles in the shop have been turned to platinum, increasing its price from $300 up to $400.

* Updated the icons for Prize King's prizes to be colour coordinated
  (Green = Positive, Amber = Neutral, & Red = Negative).

* Updated some of the animatronic-related sprites, office-related sprites, salvaging-related sprites,
  icons for the animatronics, icons for the trophies, icons for the shop, and other such things.

* Bear5 has been replaced with...



 Additions & Changes to Minigames
----------------------------------
* Fredsweeper = All the numbered tiles have been replaced with dotted tiles instead.

* Chomping With Chica = All the bombs have been replaced with burnt pizza instead.

* Puppet Patrol = All the children have had their faces removed, making them less distinct.

* Hare Pairs = All the face cards have been replaced with real Poker cards instead.

* Pirate Plunder = The visuals for Seagoon's tentacles have been reduced from 5 stages down to 4.

* Circus Sorter = All the Minireenas have been replaced with Electrobabs instead.
                  Ballora has also been replaced with a new character, Electro Baby.

* Golden Fredsweeper = The minigame has been renamed to "Shadow Fredsweeper."
                       The entire board has also been made to be darker.

* Mangle Tangle Mania = The minigame has been renamed to "Tangle Tasmania."
                        ...That's about it.

* Cupcake Clicker = Removed the bottom bar indicating the cupcake clicking limit,
                    so you'd better not spam lest you lose that cupcake.



 Additions & Changes to Animatronics
-------------------------------------
* Freddy Fazbear = After his initial attack, he'll never returns back to his stage again.

* Bonnie = He'll immediately switch to the right side after attacking the left door.

* Chica = She'll immediately switch to the left side after attacking the right door.

* Foxy = He's been given the ability to randomly attack the right door,
         as well as drain a flat 5% (1 bar) of power after blocking his attack.

* Golden Freddy = His attacks are quicker, but can be countered by flipping the monitor to compensate.
                  He's also been renamed to "Yellow Bear," & has been given a new coat of paint.

* Endoskeleton = It's been given the requirement that you MUSTN'T use the flashlight,
                 fan, or heater. To compensate, you're given more time to react to its attacks.

* All Vent Threats = Much like Mr. Hippo, none of them will have ANY vent opening voicelines.

* Toy Freddy = He now requires 3 unique minigames to be beaten instead of just 1.

* Toy Chica = She'll send out 2 cupcakes to attack you instead of 1.

* Mangle = The sticky note won't show the camera number that they're in anymore.
           To compensate, they'll lose their aggression MUCH faster when not looked at.

* Withered Freddy = He can now randomly teleport to the other side after blocking his attack.

* Withered Bonnie = He's invisible in your office, with his only indicator being the lights flickering.

* Withered Foxy = His audio stinger has been removed, with only his ambient noise being his indicator.

* Balloon Boy = He now shares Jay Jay's immunity to the ventilation heater.

* Jay Jay = She now shares Balloon Boy's immunity to the ventilation audio lure.

* Marionette = Her warning sign indicator has been removed, so be sure to reset the music box once in a while.

* Shadow Freddy = His power-out duration has been extended to last longer than normal.

* RWQFSFASXC = It doesn't make any noise, & has been given a new coat of paint.

* The Phantoms = They'll rewind time proportional to the duration of the night after jumpscaring you.

* Springtrap = He can only be pushed back 1 room, so be sure to not let him advance too much.

* Nightmare Fredbear = His teeth indicator has been removed, so be sure to remember to keep the office cool.

* Nightmare Balloon Boy = His audio stinger has been removed, with only his laughter being his indicator,
                          as well as his punching requirement now scaling up to 10 instead of 8.

* Nightmarionne = He doesn't make any noise when dropping into your office,
                  with only his garbled noise being his indicator.

* Lolbit = They've been renamed to "Tangle," & has been given a new coat of paint.

* Circus Baby = The maximum number of Bidybabs to find now scales up to 24 instead of 20.
                All of the Bidybabs have also been recoloured to be wildly various colours.

* Funtime Freddy = Bonnet is now alongside Funtime Freddy instead of him simply being empty handed.
                   His behaviour has also seen some rather peculiar changes,
                   now requiring the door to be closed on him when Bonnet is with him,
                   and for the opposite door instead to be closed when Bon-Bon is with him.

* Funtime Foxy = They've been given the ability to randomly attack the right door,
                 as well as a sticky note indicating the direction they'll be attacking from.

* Ballora = The required number of Minireenas to find has been increased from 4 up to 5,
            and the time you're given to find them all has also been reduced.
            All Minireenas have also been recoloured to be different colours.

* Helpy = More pop-ups will spawn & move faster as his difficulty goes up. To compensate,
          said pop-ups can simply be closed by hovering over the X without clicking.
          He's also been renamed to "H.E.L.P.E.R.," & has been given a new coat of paint.

* Music Man = He'll block your view of the office window & won't ever leave during the night.

* Lefty = He's been renamed to "Righty," & has been given a new coat of paint.

* Molten Freddy = Any time he laughs, he'll attack BOTH doors instead of only one of them.

* Scrap Baby = The amount of power that she can siphon has been doubled.
               Her warning sign indicator has also been removed,
               & she can now appear on any one of the cameras.

* Twisted Wolf = His illusion disc has been turned into a gold ring,
                 making it so that it no longer glows in the dark.
                 (Don't ask why I did this, I'm just an autistic Sonic fan)

* Malhare = He's been renamed to "MALHAR3," & has been given a new coat of paint.
            He'll also no longer keep track of how many flips you have remaining,
            as well as said number of flips now scaling down to 20 instead of 25.

* Dreadbear = Both of the candy bowls are now identical colours to each other,
              requiring you to pay attention to the direction of his speech bubble.
              Said speech bubble is now shaped like an arrow to help differentiate the between the two bowls.
              His audio stinger has ALSO been removed, with only his whining being his indicator.

* Animdude = The number of lives you're given has has been reduced from 10 down to 8,
             his speed has been increased to be faster, & has been given a new coat of paint.

* Mr. Chipper = The maximum cost of his lumber now scales up to $80 instead of $30.
            His lumber has also been turned into birch wood (because why not).

* Sparky = His bark will no longer echo across the other cameras.
           Said bark can ONLY be heard on the camera that he resides in.

* Candy = His clock will no longer make a ticking sound,
          so be sure to keep a close eye on the TV before he appears.

* Popgoes = His thought bubbles have been removed,
            no longer indicate which camera he'll move to.

* Rodney = He's more likely to yap now... That's about it.



 Additions & Changes to SP Difficulty
--------------------------------------
* Freddy Fazbear = After blocking his attack, instead of being pushed back to the Dining Area,
                   he'll instead only be pushed to the back of either of the hallways.

* Bonnie = Both of his attacks are now randomized to appear in either of the doorways.

* Chica = Both of her attacks are now randomized to appear in either of the doorways.

* Yellow Bear = He's now completely silent when spawning in your office.

* Endoskeleton = It'll now disable your flashlight, fan, & heater everytime it appears.

* Toy Chica = The 2 cupcakes she sends out no longer blink, making them completely silent.

* Withered Freddy = He's been transformed into the enigmatic "Emerald Freddy."
                    He's also now completely silent when walking across the window.

* Withered Bonnie = He can now force your monitor down whenever the lights start flickering.

* Jay Jay = She'll permanently disable your doors for the ENTIRE night.

* Marionette = She'll force you into another camera after resetting the music box.

* RWQFSFASXC = It'll ALWAYS be visible in your office, never fully disappearing.

* The Phantoms = ALL of their jumpscares are now lethal to you.

* Springtrap = He'll now move throughout the building without making any noise.

* Nightmare Balloon Boy = He's both completely silent & nearly invisible.
                          He can only be clearly seen via his pupils

* Tangle = They'll reduce the stock of ALL items in Quad Endo's shop down to 1.

* Circus Baby = ALL 32 of her Bidybabs will appear on the cameras.

* Ballora = ALL 8 of her Minireenas will appear on the cameras.

* H.E.L.P.E.R. = He'll spawn a barrage of 3 pop-ups that are able to move diagonally.

* Molten Freddy = He'll now ALWAYS attack both of the doors instead of only one of them.

* Scrap Baby = The amount of power that she can siphon has now been increased to triple.
               She'll also instantly jumpscare you the moment you lose all your power.

* Twisted Wolf = He's now completely silent when spawning in your office.
                 His illusion ring is also now coloured silver,
                 making it blen in with the rest of his fur.

* Dreadbear = His speech bubble is no longer be shaped like distinct arrows (sorry ElectricKosmos!).
              The sounds of his whining have also been removed, so keep a keen eye out for him.

* LolzHax = He'll now spawn 4 animatronics to the night instead of 3.

* Mr. Chipper = The cost of his lumber has been increased from $300 up to $400.
                He also now takes on his new & shinier form, "Chipper's Revenge."

* Sparky = He won't bark to indicate which camera he's in AT ALL. The only indicator will be the
           "Controlled Shock" button changing as you click on the cameras to search for him.

* Rodney = He'll no longer take ANY breaks in between his quips. Just ignore him.



 Additions & Changes to Custom Night Challenges
------------------------------------------------
* Rabbit Season = Renamed the challenge to "Wabbit Season" (because why not).
                  Increased Bonnie's difficulty from 20 up to SP,
                  Withered Bonnie's difficulty from 20 up to SP,
                  RWQFSFASXC's difficulty from 20 up to SP,
                  & Springtrap's difficulty from 20 up to SP.
                  Added Marionette with difficulty 10,
                  & Animdude with difficulty 10.
                  It's time for Mr. Cawthon to relive his worst nightmares!

* Window Watchers = Added Toy Chica with difficulty 10,
                    RWQFSFASXC with difficulty 10,
                    Nightmare Fredbear with difficulty 10,
                    Nightmare Balloon Boy with difficulty 5,
                    Music Man with difficulty 5,
                    & Twisted Wolf with difficulty 10.
                    You wanted to be able to see anything? Womp womp!

* Era of '87 = Increased Yellow Bear's difficulty from 5 up to 15,
               Endoskeleton's difficulty from 5 up to 10,
               Jay Jay's difficulty from 5 up to 10,
               Marionette's difficulty from 20 up to SP,
               Shadow Freddy's difficulty from 5 up to 10,
               & RWQFSFASXC's difficulty from 5 up to 10.
               Added the Phantoms with difficulty 5,
               Nightmare Fredbear with difficulty 5,
               Funtime Foxy with difficulty 5,
               & Candy with difficulty 5.

* Ladies' Night = Increased Chica's difficulty from 20 up to SP,
                  Toy Chica's difficulty from 20 up to SP,
                  & Scrap Baby's difficulty from 20 up to SP.
                  Added Endoskeleton with difficulty 10,
                  RWQFSFASXC with difficulty 10,
                  Nightmarionne with difficulty 10.
                  & Candy with difficulty 10 (He's here as Cindy's plus-one).
                  The feminine Phantoms' jumpscares are now lethal to you.

* Old Friends = Increased Freddy's difficulty from 20 up to SP,
                Bonnie's difficulty from 20 up to SP,
                Chica's difficulty from 20 up to SP,
                Yellow Bear's difficulty from 20 up to SP,
                Withered Bonnie's difficulty from 20 up to SP,
                Marionette's difficulty from 20 up to SP,
                & RWQFSFASXC's difficulty from 20 up to SP.

* New Friends = Increased Shadow Freddy's difficulty from 20 up to SP,
                Circus Baby's difficulty from 20 up to SP,
                Ballora's difficulty from 20 up to SP,
                Helpy's difficulty from 20 up to SP,
                Dreadbear's difficulty from 20 up to SP,
                & Sparky's difficulty from 20 up to SP.

* Even a Bear! = Increased Freddy's difficulty from 20 up to SP,
                 Yellow Bear's difficulty from 20 up to SP,
                 Withered Freddy's difficulty from 20 up to SP,
                 Helpy's difficulty from 20 up to SP,
                 Molten Freddy's difficulty from 20 up to SP,
                 & Dreadbear's difficulty from 20 up to SP.
                 Added Mr. Hippo with difficulty 10,
                 & LolzHax with difficulty 10.
                 Phantom Freddy's jumpscare is now lethal to you.

* Second Coming = Increased Toy Chica's difficulty from 20 up to SP,
                  Withered Freddy's difficulty from 20 up to SP,
                  the Phantoms' difficulty from 20 up to SP,
                  Springtrap's difficulty from 20 up to SP,
                  Nightmare Balloon Boy's difficulty from 20 up to SP,
                  Tangle's difficulty from 20 up to SP,
                  Molten Freddy's difficulty from 20 up to SP,
                  Scrap Baby's difficulty from 20 up to SP,
                  Twisted Wolf's difficulty from 20 up to SP,
                  & Rodney's difficulty from 20 up to SP.

* Blind Mode = Increased Bonnie's difficulty from 15 up to 20,
               Chica's difficulty from 15 up to 20,
               Nightmarionne's difficulty from 10 up to 15,
               & Music Man's difficulty from 10 up to 15.
               Added Yellow Bear with difficulty 10,
               Mangle with difficulty 5,
               & Tangle with difficulty 10.

* Deafening = Increased RWQFSFASXC's difficulty from 10 up to 15.
              Added Withered Freddy with difficulty 15,
              Withered Foxy with difficulty 15,
              Plushtrap with difficulty 10,
              Nightmare Balloon Boy with difficulty 15,
              Nightmarionne with difficulty 10,
              Tangle with difficulty 10,
              Circus Baby with difficulty 10,
              & Ballora with difficulty 5.

* Watchful Eye = Increased Freddy's difficulty from 10 up to 15,
                 Bonnie's difficulty from 10 up to 15,
                 Chica's difficulty from 10 up to 15,
                 Marionette's difficulty from 20 up to SP,
                 Springtrap's difficulty from 10 up to 15,
                 Circus Baby's difficulty from 20 up to SP,
                 & Ballora's difficulty from 20 up to SP.
                 Added Endoskeleton with difficulty SP,
                 Nightmare Fredbear with difficulty 15.
                 & Rodney with difficulty 10.

* Gaming Hard? = Added Mangle with difficulty 20,
                 Balloon Boy with difficulty SP,
                 Jay Jay with difficulty SP,
                 Tangle with difficulty 20,
                 Sparky with difficulty SP,
                 Popgoes with difficulty 20,
                 & Rodney with difficulty 20.

* Paddleball Panic = Removed Foxy from this challenge.
                     Added Endoskeleton with difficulty SP,
                     Balloon Boy with difficulty SP,
                     Jay Jay with difficulty SP,
                     Nightmare Fredbear with difficulty 20,
                     Tangle with difficulty 20,
                     Scrap Baby with difficulty SP,
                     & Rodney with difficulty 20.
                     Helpy now activates right at the start of the night.

* General's Challenge = Added Balloon Boy with difficulty SP,
                        Jay Jay with difficulty SP,
                        Tangle with difficulty 20,
                        & Rodney with difficulty 20.

* Chipper's Revenge = Added Endoskeleton with difficulty SP,
                      Balloon Boy with difficulty SP,
                      Jay Jay with difficulty SP,
                      Nightmare Fredbear with difficulty 20,
                      & Rodney with difficulty 20.

* Minute 2 Win It = Increased Toy Freddy's difficulty from 5 up to 20,
                    & Ballora's difficulty from 15 up to 20.
                    Added Mangle with difficulty 5,
                    Jay Jay with difficulty SP,
                    Tangle with difficulty 20,
                    & Helpy with difficulty 5.

* LolzHax Shuffle = Increased Marionette's difficulty from 20 up to SP.
                    Added Helpy with difficulty 20,
                    & Tangle with difficulty SP,
                    looks like LolzHax' infected with malware!

* Custom Nigh SP = An entirely NEW challenge for you to overcome!
                   Freddy is set to difficulty SP,
                   Bonnie is set to difficulty SP,
                   Chica is set to difficulty SP,
                   Yellow Bear is set to difficulty SP,
                   Endoskeleton is set to difficulty SP,
                   Toy Freddy is set to difficulty 20,
                   Toy Chica is set to difficulty SP,
                   Withered Freddy is set to difficulty SP,
                   Withered Bonnie is set to difficulty 20,
                   Balloon Boy is set to difficulty 20,
                   Jay Jay is set to difficulty 20,
                   Marionette is set to difficulty SP,
                   Shadow Freddy is set to difficulty 20,
                   RWQFSFASXC is set to difficulty 20,
                   the Phantoms are set to difficulty SP,
                   Springtrap is set to difficulty SP,
                   Nightmare Balloon Boy is set to difficulty SP,
                   Tangle is set to difficulty SP,
                   Circus Baby is set to difficulty SP,
                   Ballora is set to difficulty SP,
                   Helpy is set to difficulty SP,
                   Music Man is set to difficulty 20,
                   Molten Freddy is set to difficulty SP,
                   Scrap Baby is set to difficulty SP,
                   Twisted Wolf is set to difficulty SP,
                   MALHAR3 is set to difficulty 20,
                   Dreadbear is set to difficulty SP,
                   LolzHax is set to difficulty 20,
                   Coffee is set to difficulty 20,
                   Animdude is set to difficulty 20,
                   Mr. Chipper is set to difficulty 20,
                   Sparky is set to difficulty SP,
                   & Rodney is set to difficulty SP.
                   This challenge lasts for 2 in-game hours.



 Additions & Changes to Boss Fights
------------------------------------

 Additions & Changes to Vs. Salvage
------------------------------------
* He's been renamed to "Salvage Prime," & has been given a new coat of paint.

* The amount of power he can siphon & health he can heal back have both been doubled.

* The number of wires that he can spawn in the vent system has been increased.

* The number of wires that he can spawn in your office has been increased.

* His eyeball wires have been changed to be pitch black with glowing pupils.

* ALL of his warning sign indicators have been removed, so good luck with that!



 Additions & Changes To Vs. The Nightmares
-------------------------------------------
* Nightmare = The heat you gain from dying in the Happiest Day minigame has been doubled.
              He's also been renamed to "Nightmare Prime," & has been given a new coat of paint.

* Nightmare Freddy = The number of Freddles that he can spawn around your office has been increased.
                     If a SINGLE Freddle of his latches onto you, you'll be instantly jumpscared.

* Freddles = They'll no longer make screeching noises whenever they appear around your office.
             They're also nearly invisible and can only be clearly seen via their eyes & teeth.

* Nightmare Chica = She's completely silent & nearly invisible when walking past the office window.
                    She can only be clearly seen via both her and her Nightmare Cupcake's eyes & teeth.

* Nightmare Foxy = His alarm clock will no longer make a ticking sound,
                   so be sure to keep a close eye on the time before he appears.

* Happiest Day Minigame = The blinking indicator for the spike block enemies have been removed.
                          The Gearrat enemies have also had their speed increased.



 Additions & Changes to Vs. Psycho Foe Fredbear
------------------------------------------------
* Pop-Ups Microgame = The number of pop-ups that can spawn has been increased from 3 up to 9. To compensate,
                     said pop-ups can simply be closed by hovering over the X without clicking.

* Typing Microgame = A MULTITUDE of answers have been added that are as follows: BALLOON, BAND, BIDYBAB, BLIND, DAVID, DAYCARE, BROTHER,
                     BUNNY, CADET, CANDY, CAWTHON, CHARLIE, CHIPPER, CINDY, CLARK, CLASSIC, COSTUME, CRATE, CUPCAKE, DARK, DEAF, DEATH,
                     DREAD, DUDE, EDWIN, EMILY, ENDO, FAZWARE, FELIX, FFPS, FIONA, FIXY, FLASH, FNAC, FNAF, FRANK, FRED, FREDDLE, FRICK,
                     FROG, FUNTIME, GABRIEL, GANG, GATOR, GENERAL, GHOST, GOLD, GREGORY, GRIMM, GUARD, HAPPY, HELPY, HIPPO, HOME, HOUSE,
                     HUGS, LEFTY, LIFE, LIGHT, LMAO, LOLZ, LOLZHAX, MALHARE, MALWARE, MANOR, MASK, MAXMODE, MICHAEL, MIMIC, MONTY, MOON,
                     NEDD, NIGHT, ORVILLE, PARTY, PATCH, PHANTOM, PHONE, PIZZA, PLUSH, PLUSHIE, POPGOES, POWER, PRIME, PSYCHIC, PUMPKIN,
                     ROXANNE, ROXY, SALVAGE, SCHMIDT, SCOTT, SCRAP, SHADOWS, SHARK, STAN, SUSIE, SWEEP, SWEEPER, TIME, TRAP, TRASH,
                     TWISTED, VANNY, WOLF, RWQFSFASXC... & BOOB.

* Cupcake Clicking Microgame = Removed the bottom bar indicating cupcake clicking limit.

* Office Cupcake Microgame = Changed all the positions that the cupcake can spawn in.

* Wire Yanking Microgame = The number of eyeball wires that can spawn has been increased.

* Extras Menu Microgame = Increased the number of icons that you'll need to sift through.

* Animdude Microgame = Your speed has been increased to be faster than normal.

* Freddles Microgame = The number of Freddles that can spawn around your office has been increased.

* Door Clawing Office Attack = He no longer shows his claws, only having his face be visible on the door he's clawing at.

* Pop-Ups Office Attack = The number of pop-ups that can spawn has been increased from 3 up to 5. To compensate,
                         said pop-ups can simply be closed by hovering over the X without clicking.

* Freddles Office Attack = The number of Freddles that Psycho Foe Fredbear can spawn has been increased.
                           They'll no longer make screeching noises whenever they appear around your office.
                           They're also nearly invisible and can only be clearly seen via their glowing red eyes.



 Catalogue of All Additions & Changes to Mod
---------------------------------------------

 VER. 1.0.0 - The Release
--------------------------
* First version of the mod FINALLY releases to the public (obviously).



 VER. 1.1.0 - The "SLY FOXES" Update
-------------------------------------
* Given Foxy the ability to randomly attack the right door.
* Given Funtime Foxy the requirement for BOTH doors to be closed.
* Replaced some of the Bear5-related assets with...
* Added text for the mod's current version to the title screen.



 VER. 1.2.0 - The "SPECIAL BALANCING" Update
---------------------------------------------
* Given Toy Chica a new mechanic when set to SP difficulty.
* Given Circus Baby a new mechanic when set to SP difficulty.
* Given Ballora a new mechanic when set to SP difficulty.
* Reduced Circus Baby's Bidybab requirement from 30 down to 24.
* Reduced Ballora's Minireena requirement from 6 down to 5.
* Removed Nightmarionne's gasping noise when dropping into your office.



 VER. 1.3.0 - The "MASSIVE CONTENT" Update
-------------------------------------------
* Given Nightmare Freddy the punishment for jumpscaring you if a SINGLE Freddle isn't flashed.
* Cloaked Nightmare Freddy's Freddles to be nearly invisible asides from their eyes & teeth.
* Cloaked Nightmare Chica to be nearly invisible asides from her eyes & teeth.
* Cloaked Psycho Foe Fredbear's Freddles to be nearly invisible asides from their eyes.
* Removed Withered Freddy's walking sound, making him completely silent.
* Removed Nightmare Chica's walking sound, making her completely silent.
* Increased Animdude's minigame speed to be faster than normal.
* Increased Animdude's minigame lives count from 6 up to 8.
* Increased the price of the pickles in Mendo's shop from $300 up to $400.
* Updated VARIOUS challenges within the custom night to be harder than normal.
* Updated a few of Psycho Foe Fredbear's microgames to be harder than normal.
* Updated Funtime Freddy's salvaging dialogue to give Bonnet a proper speaking role.
* Updated the face cards in Hare Pairs to be real Poker cards instead.
* Updated Tangle Mangle Tasmania to "Tangle Tasmania" for the sake of brevity.
* Updated a few of the icons relating to the animatronics as well as the trophies.
* Updated a few stickers that you earn when completing a custom night challenge.
* Updated the tutorial poster in the office to be a proper, decorative poster instead.
* Updated the office doors to include the logo of a goated content creator (Phisnom!).
* Added 1 new colour that the game's title can randomize into.
* Fixed the game's title in the credits not randomizing its colours.



 VER. 1.4.0 - The "NICHE YOUTUBER" Update
------------------------------------------
* Overhauled Funtime Foxy to be able to randomly attack either of the doors,
  instead of simply attacking both doors at the same time.
* Increased the difficulty for the Ladies' Night challenge within the custom night.
* Reduced how much Nightmare Balloon Boy's punching requirement scales up to
  (from 12 punches down to 10 punches).
* Reduced how much the price of Mr. Chipper's lumber scales up to (from $90 down to $80).
* Updated Foxy's directional audio cue to sound MUCH more clearer.
* Updated Dreadbear's candy & candy bowls to be purple instead of green.
* Updated Dreadbear's speech bubble to be shaped like an arrow,
  HOPEFULLY solving the issue of not knowing which bowl to take from.
* Updated the cutscene before the Psycho Foe Fredbear boss fight to give Fredbear glowing red eyes.
* Updated the children in Puppet Patrol to no longer have distinct faces.
* Updated the death screen to include a few new tips for the animatronics.
* Updated the descriptions for some of the animatronics to HOPEFULLY make them much more clearer.
* Updated the Phisnom doors homage to be just a LITTLE bit more blatant than it originally was.
* Added a poster on the right-sided window paying homage to another goated creator (ElectricKosmos/IanTheMemer!).



 VER. 1.4.1 - The "DREADBEAR SUX" Hotfix
-----------------------------------------
* Updated Dreadbear's speech bubble to be even MORE shaped like an arrow.
* Updated the ElectricKosmos/IanTheMemer poster homage to include his YouTube channel's logo.
* Changed the colour palettes of all the office plushies to be that of their Blacklight couterparts.
* Changed the colour of the office clock's minute hand from black to red (because why not).



 VER. 1.5.0 - The "SICK & TWISTED" Update
------------------------------------------
* Given Endoskeleton the requirement that you MUSTN'T use the fan & heater alongside the flashlight.
* Given Helpy the ability to spawn more pop-ups the more his difficulty is increased.
* Given Helpy's pop-ups the ability to move & bounce across your screen,
  moving faster the more his difficulty is increased.
* Given Helpy a new mechanic when set to SP difficulty.
* Added a Blacklight Golden Freddy plush to the right side of the office.
* Removed the blinking indicator for the spike block enemies in the Happiest Day minigame.
* Increased the number of Freddles that Nightmare Freddy can spawn around your office.
* Increased the maximum health for Salvage in his boss fight from 100 HP up to 120 HP.
* Increased the difficulty for most of Salvage's attacks to be harder than normal.
* Increased the difficulty for some of Psycho Foe Fredbear's microgames to be harder than normal.
* Increased the difficulty for a few of Psycho Foe Fredbear's office attacks to be harder than normal.
* Rebalanced the difficulty for some of the challenges within the custom night.
* Changed Helpy's pop-ups to be able to be closed simply by hovering over the X button.
* Doubled the rate at which Scrap Baby can siphon your power.
* Removed Twisted Wolf's audio stinger, making him completely silent.
* Removed Dreadbear's audio stinger when appearing at your office window.
* Increased the frequency of Rodney's yapping... That's about it for him.
* Updated the salvage values for a few of the animatronics in the post-night salvaging minigame.
* Updated Animdude's salvaging dialogue to mention the fact that he's red now lmao.
* Updated a few of the salvaging-related sprites for Animdude & Psycho Foe Fredbear.
* Added 1 new colour that the game's title can randomize into.
* Changed the colour palettes of all the menu UIs, warning screen, & office devices to be purple.
* Changed the colour palettes for a few Bear5-related assets to be that of...
* Patched out a very specific RNG predicament from occurring where the lights go out because of Shadow Freddy,
  Endoskeleton spawns in, thus preventing you from using your flashlight, & Twisted Wolf spawns in your office,
  but you're unable to find his illusion disc due to the darkness, said illusion disc no longer blinking,
  & Endoskeleton preventing flashlight usage.



 VER. 1.5.1 - The "ESPECIALLY CHALLENGING" Hotfix
--------------------------------------------------
* Given Freddy Fazbear a new mechanic when set to SP difficulty.
* Given Bonnie a new mechanic when set to SP difficulty.
* Given Chica a new mechanic when set to SP difficulty.
* Given Endoskeleton a new mechanic when set to SP difficulty.
* Given Marionette a new mechanic when set to SP difficulty.
* Added randomization to the spawn rate of Helpy's pop-ups as well as their speed.
* Doubled the heat that Nightmare gives you from dying in the Happiest Day minigame.
* Doubled the speed for the Gearrat enemies in the Happiest Day minigame.
* Reduced the visuals for Seagoon's tentacles in Pirate Plunder from 5 stages down to 4.
* Rebalanced the difficulty for a few of the challenges within the custom night.
* Changed the colour palettes for more of the menu UIs to be purple.
* Updated the descriptions for some of the animatronics to HOPEFULLY make them much more clearer.



 VER. 1.6.0 - The "FINISH LINE" Update
---------------------------------------
* Given Withered Bonnie a new mechanic when set to SP difficulty.
* Given RWQFSFASXC a new mechanic when set to SP difficulty.
* Given Scrap Baby a new mechanic when set to SP difficulty.
* Given Dreadbear a new mechanic when set to SP difficulty.
* Given Sparky a new mechanic when set to SP difficulty.
* Given Rodney a new mechanic when set to SP difficulty.
* Added randomization to Withered Freddy's walking speed every time he bumps against a door.
* Removed Sparky's echo across the other cameras that he's not in.
  This also applies to his microgame in Psycho Foe Fredbear's boss fight.
* Slightly reduced the speed for the Gearrat enemies in the Happiest Day minigame.
* Removed the glowing eyes for the Endo Chaser enemies in the salvaging minigame.
* Changed the sprites & colour palettes for all of the MCI children in the salvaging minigame.
* Changed the colour palette for Salvage to swap all reddish colours with purplish colours.
* Changed the colour palettes for all instances of the office TVs to be purple.
* Updated the office to include an Emerald Freddy reference.
* Updated Bear5's jumpscare sound to be that of...
* Updated a few of the icons relating to the animatronics.
* Updated some of the portraits for the options in the extras menu.
* Changed how some of the buttons within the custom night menu function.
* Made Helpy activate right at the start of the night in the Paddleball Panic challenge.
* Increased the night length for most of the challenges within the custom night by 1 hour.
* Rebalanced most of the challenges within the custom night to include all of the new SP difficulties.
* Added an entirely NEW challenge to the custom night named "Custom Nigh SP." Good luck!
* Updated the descriptions for a few of the animatronics to HOPEFULLY make them much more clearer.



 VER. 1.6.1 - The "2MUCH2FIX" Hotfix
-------------------------------------
* Reduced the salvage value for Rodney in the post-night salvaging minigame from -$1 down to -$5.
* Reduced the maximum health for Salvage in his boss fight from 120 HP back down to his original 100 HP.
* Reduced the night lengths for all of the custom night challenges back down to their original amounts.
* Reduced the night length for the Custom Nigh SP challenge within the custom night by 1 hour.
* Rebalanced the difficulty for some of the challenges within the custom night.
* Recoloured the colour palette for the pickles in Mendo's shop from gold to platinum.
* Recoloured the colour palettes for some of the animatronics as well as their portraits & icons.
* Recoloured the FORBIDDEN trophies' colour palettes from red to purple.
* Renamed all of the FORBIDDEN trophies to "SENSELESS trophies."
* Renamed the Frickbear Forty challenge to "Senseless Forty."
* Renamed the Infernal 47 challenge to "Sensory Overload."
* Renamed Golden Freddy's name to "Yellow Bear."
* Renamed Salvage's name to "Salvage Prime."
* Renamed Rodney's name to "Rodney Prime." ...Don't ask.
* Added 2 new colours that the game's title can randomize into.
* Updated the tips for a few of the death screens to clear up some confusion.
* Updated the descriptions for a few of the animatronics to clear up some confusion.
* Updated the credits to include MY personal special thanks to certain individuals!



 VER. 2.0.0 - The "NEW & IMPROVED" Overhaul
--------------------------------------------
* Overhauled Golden Freddy's mechanic to be entirely unique,
  rather than simply making him yet another "silent" threat.
* Overhauled Withered Freddy's mechanic to be entirely unique,
  rather than simply making him yet another "silent" threat.
* Overhauled Springtrap's mechanic to be entirely unique,
  rather than simply making him yet another "silent" threat.
* Reworked Bonnie's SP mechanic to be a little more unique.
* Reworked Chica's SP mechanic to be a little more unique.
* Reworked Toy Chica's SP mechanic to be a little more unique.
* Reworked Dreadbear's SP mechanic to be a little more unique.
* Reworked Toy Freddy's regular mechanic to be a little more unique.
* Reworked Molten Freddy's regular mechanic to be a little more unique.
* Reworked both of Scrap Baby's regular & SP mechanics to make them a little more unique.
* Updated Endoskeleton's SP mechanic to include the ability to disable your heater.
* Given Golden Freddy a new mechanic when set to SP difficulty.
* Given Withered Freddy a new mechanic when set to SP difficulty.
* Given Springtrap a new mechanic when set to SP difficulty.
* Given Nightmare Balloon Boy a new mechanic when set to SP difficulty.
* Given Lolbit a new mechanic when set to SP difficulty.
* Given Molten Freddy a new mechanic when set to SP difficulty.
* Given Twisted Wolf a new mechanic when set to SP difficulty.
* Given back Golden Freddy's laughter indicator.
* Given back Nightmare Balloon Boy's laughter indicator.
* Given back Twisted Wolf's audio stinger indicator.
* Slightly increased the leeway given when staring at Mangle on the cameras.
* Slightly reduced the randomization amount for Withered Freddy's walking speed.
* Reduced the amount of power Foxy can siphon from 10% down to 5% (from 2 bars down to 1 bar).
* Slightly reduced the randomization amount for the spawn rate of Helpy's pop-ups.
* Reduced the limited amount of flips you have when Malhare's active down by 5.
* Reduced the amount of animatronics that LolzHax can spawn from 5 down to 4.
* Made Toy Chica spawn her second cupcake only if her AI difficulty is greater than 5.
* Made Psycho Foe Fredbear's claws invisible during his door clawing office attack.
* Further reduced the night length for the Custom Nigh SP challenge within the custom night by 1 hour.
* Rebalanced the difficulty for some of the challenges within the custom night.
* Recoloured the colour palettes for ALL of the Bidybabs to be wildly various colours.
* Recoloured the colour palettes for ALL of the Minireenas to be different colours.
* Recoloured the colour palettes for Dreadbear's candy & candy bowls from purple to red.
* Recoloured the colour palettes for Coffee's minigame-related sprites to be different colours.
* Recoloured the colour palettes for many of the animatronics as well as their portraits & icons.
* Recoloured the colour palettes for all instances of the textboxes from red to purple.
* Replaced Twisted Wolf's illusion disc with a gold ring (IDK man, I'm a Sonic fan).
* Replaced Mendo with Quad Endo as well as updated the look of him & his shop.
* Renamed Helpy's name to "H.E.L.P.E.R."
* Renamed Lefty's name to "Righty."
* Renamed Malhare's name to "MALHAR3."
* Renamed Nightmare's name to "Nightmare Prime."
* Renamed the Golden Fredsweeper minigame "Shadow Fredsweeper."
* Updated the Golden Fredsweeper minigame to be darker than normal.
* Updated the Minireenas in Circus Sorter to be Electrobabs instead.
* Updated Ballora in Circus Sorter to be a new character, Electro Baby, instead.
* Updated the vent system icons for all of the vent animatronics to be a lot more detailed.
* Updated the dialogue for a few of the animatronics in the salvaging minigame.
* Updated the tips for some the death screens to clear up some confusion.
* Updated the descriptions for some of the animatronics to clear up some confusion.
* Updated the credits to include MUCH more people to give my personal thanks and shout-outs to.
* Updated the credits to include Allone-Works for the creation of their PaletteBatch tool.
* Updated the Senseless Forty challenge's description to include Omorobad (congrats on being the first victor!).
* Added a poster on the right-sided window for the dude who made a video on my mod (Cardon Hacer!).
* Added some UNDERTALE/DELTARUNE-related props to the office (IDK man, I'm also a UT/DR fan).
* Added new Cindy sprites to Candy's timer if the Ladies' Night challenge is played.
* Added Bonnet to be behind Funtime Freddy during his jumpscare.
* Added a new jumpscare sprite for Withered Freddy if his difficulty level is set to SP.
* Added a new jumpscare sprite for Mr. Chipper if his difficulty level is set to SP.
* Added a sound effect for jumping on the Bouncepot's in the Happiest Day minigame.
* Added a few new words that can appear in Psycho Foe Fredbear's Typing microgame, those being:
  CINDY, CLARK, FIXY, FRANK, FRED, PRIME, SHADOWS, SWEEP, & SWEEPER.
* Increased the total earnings requirement for Zillion-Dollar Coffin from $300 up to $400.
* HOPEFULLY patched out getting the Sensory Overload trophy when beating the Senseless Forty challenge,
  instead of actually beating the Sensory Overload challenge within the custom night.
* Patched out 1 instance of cutscene dialogue being repeated in the Michael route.
* Patched out a very specific predicament from occurring where Funtime Foxy becomes active,
  Coffee is set to difficulty SP, & Funtime Foxy sometimes instantly jumpscares you.
  This was because Coffee would automatically set the time to 4:00 AM whenever he was set to SP,
  triggering Funtime Foxy's showtime.